Each character is represented terrifically, with plenty of nods to their histories as established in the comics, and part of the fun of progressing through the story lies in seeing what character might make an appearance next. Freeze, and numerous other members of Batman's rogues' gallery. That quest brings Batman into contact with the Penguin, Mr. Within the prison's walls, Joker is dying, and the villain's schemes force the Dark Knight to help him find a cure. It's clearly a work of imagination, but as you explore it, its richness pulls you in, and it becomes a world you can't help but believe in.īatman has no choice but to explore the alleyways and underground tunnels of North Gotham. The exceptional art design draws on 1930s art deco and makes Gotham seem like a once elegant and shining city that has fallen into darkness. These structures, with their faded portraits, old billboards, and plentiful other features, convey a sense of history. Arkham City is home to an old courthouse, a former police headquarters, a musty museum, a disused subway terminal, and other fascinating places. The area of several city blocks that makes up the superprison isn't especially vast as open worlds go, but what it lacks in scale, it more than makes up for in atmospheric detail. Now Playing: Batman: Arkham City Video Reviewīut their misfortune is your gain. By clicking 'enter', you agree to GameSpot's